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Cinema 4D Release 20 marks a huge leap in technology, introducing massive new frameworks that put tremendous power in your creative hands. The possibilities are endless, your creativity is unleashed – it’s time to jump in the deep end.
From simple references to complex shaders, you can build extraordinary materials in a node-based overview. Complex effects created via nodes can be wrapped as assets and delivered as simple materials, with just the necessary parameters exposed. Release 20’s node-based materials have the power to change the way you work, whether you directly create amazing shaders through nodes or simply make use of assets shared by those who do.
Use more than just simple shapes to control effectors, deformers, weights and more. Fields will revolutionize the MoGraph feature set, making it easy to create complex effects by combining falloffs. You’ll never use Cinema 4D the same way again.
Say goodbye to conversion woes – most popular CAD formats can be imported with a simple drag-and-drop. Get the models you need, with the quality you want thanks to the robust and flexible import of STEP, Solidworks, JT, Catia and IGES files.
Faster Picture Viewer playback
Speed and memory optimizations
Installer Command Line Interface (CLI) mode
Update to SketchUp 2018 SDK
Null objects with only one child polygon object now create one combined object instead
Update to Alembic 1.7.7 SDK
Performance improvements by caching matrices
Users can now bake selected objects to Alembic
New animation retiming controls
Set Frame (for manual animation control via keyframes)
Playback modes (Play, Loop, Ping Pong)
Time Remap Curve Interface
Update to FBX 2018.1.1
Support for instances
Flip Z Axis
Up Axis (Default, X, Y, Z)
New CAD imports (CATIA V5, JT, Solidworks, STEP, IGES)
Houdini upgrade to 16.5.536
AI importer: Illustrator splines now load in at the correct scale
Enhanced modeling kernel
Several commands migrated to the new modeling kernel provide much better preservation of surface attributes (UV, etc.)
Delete Components command with much faster performance and better behavior (e.g., deleting disconnected points)
Several tools migrated to the new modeling kernel
Primitives now use the new modeling kernel
Sphere (Icosahedron, Octahedron mode), Platonic and Pyramid primitives now generate non-overlapping UV coordinates.