ThinkBox XMesh MX V.1.6.2 3Ds MAX 2015-2019 Full Crack Download CLEAN!
XMesh is the new best friend to any artist burdened with slow or unworkable 3D assets, or faced with the need to transfer data between creative applications and maintain file functionality. From animators to architects, anyone working with large files in Autodesk® 3ds Max®, Autodesk® Maya® or The Foundry® NUKE® will benefit from adding XMesh™ to their pipeline.
The XMesh plug-in saves animated scene geometry in a compressed format – yielding smaller files for faster loading, manipulation and sharing across facilities and application. Artists can quickly open, share or receive CG assets from other internal departments or external facilities.
Among the various saving options, XMesh has the ability to cache out frames as a single mesh, rather than thousands of separate scene objects, facilitating much faster interaction with 3ds Max and Maya.
XMesh™ is multi-threaded so it saves and loads scenes faster than alternative solutions and produces data that performs exceptionally well in the viewport.
Lossless data compression coupled with bypassing the creative host application’s whole processing stack ensures that even though the XMesh file is small, it retains all the data of the original file.
Data channels are stored separately and can be loaded individually as needed, further improving performance in face and vertex-only modes.
As a file format, XMesh also makes moving geometry data between applications speedy and simple.
Data is always preserved and identical, so artists can move mesh assets back and forth between applications quickly, efficiently and exactly – every time.
XMesh files load faster than original scenes and are already pre-processed, eliminating the need to re-calculate complex animation rigs, particles or rigid body simulations for every frame during rendering.
Through XMesh™, a heavy 3ds Max or Maya file that takes several minutes to load could become a lightweight scene that takes only a few seconds to load thanks to the externalization of the geometry assets. This can make a tremendous difference, especially when compounded across many workstations or render nodes.